91349 - 2015-12-01 22:06:53
RE: The advertising sceern for non-subscribers in EQ1, you would have liked it even better when EQ2 first tried its F2P model. The sceern popped up every 30 minutes, including in combat. Now it's once per session, five minutes in but paused if you're in combat. It's an unfortunate decision as a matter of principle because it really drives home that being a non-subscriber in their free to play game is something that you should upgrade from. But hey, I guess you can't complain too badly about SOE if they're willing to work as personal match-makers on your behalf. RE: Lockboxes and other item gambling features, two points.First, there's an opportunity for an unscrupulous provider to make money by cheating the system unlike a real casino, there's no gambling commission with the authority to review the code. Someone pays their money, almost certainly doesn't get the item they wanted, and has only the provider's word that the results were fair. It's not my money, and some small portion of the whale playerbase literally does not care how much money it takes, but it makes me uncomfortable to be indirectly profiting from a better game thanks to these systems. That aside, as we're getting multiple years into the F2P relaunch era it is increasingly visible that development is being skewed in favor of stuff that actually makes money. I'm not just talking about all the cosmetic outfits going to the store, as Ferrel often mentions in EQ2. In SWTOR we just had a paid expansion in April, followed by an entire patch last month that consisted only of new things to buy in the cash shop. They assured us that actual content was being developed by a separate team and would be coming this month and they finally announced that the content was just an upgraded difficulty of an existing raid. The things that are in the lock boxes may be optional, but the loss of development resources from less profitable things that were previously the entire game is not.